Are there pve raids in aion
Not thinking of it as a true mmorpg helps, because basically we now have:. The other stuff is so watered down it's more supporting the content than being content atm for example crafting. I truly hope we can see Aion go back to being a grand mmorpg, or for the next Aion game to be - but I have little hope. You need to be a member in order to leave a comment.
Sign up for a new account in our community. It's easy! Already have an account? Sign in here. Aion Classic. Log In. Recommended Posts. Warlore-KT Posted December 5, Posted December 5, edited. Hello friends. Content like: Skins Where did they go? There were so many that I really appreciated. Including, how you can't farm other areas for drops if you're too high of a level is really quite a downfall in my opinion.
Aion has been dying since the day it launched and there have been many points since then when players have proclaimed it "dead". And yet.. I think the point is that there are less and less of us. The population of this game is steadily declining. The profits from this game are steadily declining. I would say that the attention paid to it by the staff is steadily declining too, but it can't get much less attention that it does right now.
We do get these odd blips of attention.. But if we are all honest with ourselves, we know this isn't going to happen. The game is free to play. You can do anything and wear anything and use all aesthetics without spending a dime. If you devote your days to Aion and know all the tricks and ins and outs and you get deep into a really good and geared legion, you can even become competitive.
If you are willing to spend a lot of real money, you can become competitive. Otherwise, if you just enjoy the nostalgia and don't mind being mediocre, then come on back. The only thing you risk is your time. You literally missed the beginning, the rise and the fall of Aion altogether.
And to answer your question Come back, the things are easier now: you can reach max level in some hours instead of some weeks like in old times, you can get decent gear in 1 or 2 weeks instead of farming long time to get 1 abyss piece, with less people now you can go to a playable siege instead of the old times at 0 fps for thousand people in same fortress, etc.
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Already have an account? Sign in here. Aion Classic. Log In. Is Aion Dead? Recommended Posts. Posted February 18, Link to post Share on other sites. That's also based on the 1. They're tweaking the leveling curve a bit for our release, but they've already got the 2 MMO subscriber base without our market. They won't be watering down the experience and pissing off their core player base to grab a few casual subs that are better off staying with WoW anyway.
A leveling curve isn't a senseless grind. That word has really been used to death by people who don't know what a traditional MMO grind really is, or they've already done it in a game once and don't think they should ever have to do it again. AoC listened to those types of complaints and the "leveling curve" in that game took less than a week of focused soloing. It failed to create any sort of community because of it and has gone down as an example of what not to do with an MMO if you expect to maintain a longtime subscriber base still love the combat system though.
Those games have grinds beyond the comprehension of mortal men. Oh, and in FFXI you literally cannot do anything past level unless you are in a group, and past about level if your group isn't skilled you will die constantly. In both FFXI and Lineage 2, starting from scratch you're supposed to play consistently and with dedication for a year to reach level cap in that game. A year. Aion is a game where you can reach the level cap in anywhere from months with dedicated play with a good-sized Legion, so compared to the epic grinds of old it's really quite lenient.
In Aion if you die in PvP you don't lose XP unless you were also doing PvE, and you can buy back most of the XP you lost with in-game money, and you can never drop below the level you are at similar to Diablo 2's XP loss.
Sure, it isn't casual-centric like WoW where you go from in a week and then you get handed your elite gear a week after that, but to call it a senseless grind is, well, senseless. Honestly, complaining that you have to play 20 hours to reach level 25 is utterly laughable, seriously, 20 hours?
You cannot set aside 20 hours to play a game these days? Even your average single-player RPG requires anywhere from hours to complete, you must never have completed a single-player RPG in your life if you whine about 20 hours.
Anyways, if you follow a leveling guide at AionSource. Of course you'll be severely underleveled to do a lot of real PvPing, the opposing faction will probably group up and steamroll you if you invade their zones at level 20, but at least you'll be able to try it without "grinding" a whole 20 hours to level Hell, at level 10 once you ascend and reach Sanctum or Pandaemonium you can go to the Arena and dick around a bit in there, find some other level 10's to fight with I guess, but you're not really experiencing this game's PvP at low level since you don't have any skills yet.
What the fuck is up with these weird addons anyways? The exposure I have gotten about them is from wow people playing Aion talking about "what is your dps", "you have to keep an eye on the threat meter", "I am going to get a dps over " I made up the last one but its close.
Those are the times I wished it was open world pvp because I wanted to pk those people. I thought that was pretty much the whole history of games. That's not to say I enjoyed it much then nor than I think it's a good thing that game still include it today. In fact, I consider people defending such grind the perfect example of how blind elitism can make you. Why am I talking to you, again? Come back when you've gotten old enough to talk with the grown up, will you?
And thank you for saving bandwidth. Again, I don't mind the leveling being slow. As a matter of fact, if there IS more to the game, you're more than welcome to let me know about it like if I missed the wonderful level instance that everyone is talking about or that marvelous trip you can take by walking through 5 zones or that extraordinary PvP event that you can get into without having had to "work" your character up for hours and hours.
If you find that elitist, then perhaps you should go and create your own MMO that doesn't involve a grind. In fact, if you did I would be more than willing to subscribe. But as it stands, the grind is the staple of MMO's and won't be changed until someone finds a way to make an MMO work properly without it. Until that point, the only thing that MMO makers can do is make the grind as painless as possible, which I belive Aion does a decent job of doing.
Crafting alone is a great way to break up the monotony since you have to actually Craft as opposed to just "have the mats" from other games. Instances are for people who can't or won't play a MMO the way it should be played - part of a larger world. Ignorance is always interesting. You know you can jump into Eltnen and Morheim the second you hit level And you can jump through a rift right afterwards.
Ofcourse at level 10 you'll suck at pvp but I have a feeling that would be true even if you were level What gives you a sense of achievement then? Getting to cap in 1 day or less? I honestly think you won't be able to cut it in Aion. You should probably cancel your preorder. Also seriously, you can't play with your friends at the same level for 2 days? I guess we are veering off topic here, but this struck me as an interesting comment and I am curious to know your thoughts behind it.
I for one enjoy instanced content because it typically is a venue where the game can be made more dynamic and interactive if only through a couple of scripted little events which is difficult in the open world because of the requirement to consistently provide the same experience to all comers; an event must be transient, reset quickly, or have no actual effect on the world.
Whether or not the designers use that freedom is a different issue. I also think that combat in instanced content can be more interesting from a tactical point of view. You have the characters that you came in with; if you are going to succeed with that combination of characters you have to figure out some way to work together.
Maybe thats easy if you have a particular balance of toons or out gear the instance or maybe its hard if you are attempting it early or with a strange mix of classes; my belief is that a well designed instance can provide achievable challenges for many not all, but many mixes of on-level classes and yet not require the presence of a particular class.
One of my dissatisfactions in MMO instances is when a particular favored strategy evolves which depends on a class and no player is willing to stretch, experiment, or play to figure out a strategy that works with the group your in. But you can't just recruit more and more and more people to get you over the hurdle, there are limits. I think that having world encounters where there is a free for all type encounter are also valid but it is harder to balance and its harder to figure out the appropriate way to reward the participants.
I have read that Aion's higher level instances are timed, and that the longer you take to get through the content the less your reward at the end of the zone. I think that that is an interesting strategy to keep the instance relevant and fun as you start to outgear it, as the challenges presented in going fast with time pressure are different from the challenges in learning the encounters etc.
Anyway, my 0. I didn't read about that before, but that is a nice way to keep people interested in the instance. I wonder if they'll have legion battles to see who can clear the instances the fastest? Interesting debate so far, but guys don't get too worked up.
All bow before the mighty Diety that is Planetside! I played the last 2 CB weekends and managed to get a spellcaster to Although there were aspects of the game that I enjoyed, there are some fundamental problems with the game that I'm not sure I can live with.
For a game that will require consistent grouping past the mid-levels to maintain a decent rate of EXP gain the social interface is extremely primitive. Running a search of players only shows 3 states, solo, grouped, LFG. Yes, blah blah blah legion blah blah blah.
Unless you're part of a super-legion it's doubtful that you will always be able to fully staff a group entirely internal. Yes, blah blah social channels blah blah. Except that the first thing most experienced MMOG players do when they enter a game is to disable all of the social channels due to the massive amount of assholery on public MMOG channels. Unfortunately from my experience playing FFXI western players were notorious for being under-geared and under fooded, all the while complaining about how their exp sucked.
And there will always be "that guy" who "forgot" to bring rez stones and kisks. PvP 1. High importance of level in Aion. From what I could gather from PvE your effectiveness really drops off after a level disparity. I'm guessing that's similar in PvP although it's somewhat impossible to tell casually. This in itself isn't terrible, but what really disappoints me is that there are no level capped areas to participate in.
I don't consider rifting giving the chance for anywhere near balanced PvP, in my experience there are 2 types of players in that type of open-world PvP, the ganker and the victim.
If the Abyss is truly a zone and the single designated PvP area, then level is supreme. This really benefits whatever group of players can play hours per day in an efficient legion over the "casual" guy who can only play 4 hours per day.
By that time the guys who can put massive time into the game have that much of a gear disparity, which will take further months of play to equalize. I'm pretty disappointed that Aion doesn't offer like mini-Abyss', similar to the level capped pvp zones in DAoC. Lack of integrated voice. General 1. Aionsource and the Beta boards have near zero signal in any of the threads about anything except for the crafting boards which were very useful. It's extremely discouraging to realize that these are going to potentially be your peers for months or years to come.
Instances don't fit into an open world though. In most cases instances also provide a way for people to avoid pvp and jump into content that they have no competition for.
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